Realm Xamarin v0.80.0
Realm for Xamarin
Inherits IOrderedQueryable< T >, RealmResultsNativeHelper.Interface, and IRealmResults.
|A ChangeSet describes the changes inside a RealmResults<T> since the last time the notification callback was invoked. More...|
|Fast count all objects of a given class, or in a RealmResults after casting. More...|
|IEnumerator< T >||GetEnumerator ()|
|Standard method from interface IEnumerable allows the RealmResults to be used in a |
|delegate void||NotificationCallback (RealmResults< T > sender, ChangeSet changes, Exception error)|
|A callback that will be invoked each time the contents of a RealmResults<T> have changed. More...|
|IDisposable||SubscribeForNotifications (NotificationCallback callback)|
|Register a callback to be invoked each time this RealmResults<T> changes. More...|
|Schema.ObjectSchema||ObjectSchema => _targetMetadata.Schema|
|The Schema.ObjectSchema that describes the type of item this collection can contain. More...|
You can sort efficiently using the standard LINQ operators
OrderByDescending followed by any number of
|T||Type of the RealmObject which is being returned.|
Fast count all objects of a given class, or in a RealmResults after casting.
Resolves to this method instead of the LINQ static extension
Count<T>(this IEnumerable<T>), when used directly on Realm.All.
if someone CASTS a RealmResults<T> variable from a Where call to a RealmResults<T> they change its compile-time type from IQueryable<T> (which invokes LINQ) to RealmResults<T> and thus ends up here.
References RealmResults< T >.ObjectSchema.
A callback that will be invoked each time the contents of a RealmResults<T> have changed.
|sender||The RealmResults<T> being monitored for changes.|
|changes||The ChangeSet describing the changes to a RealmResults<T>, or |
|error||An exception that might have occurred while asynchronously monitoring a RealmResults<T> for changes, or |
Register a callback to be invoked each time this RealmResults<T> changes.
The callback will be asynchronously invoked with the initial RealmResults<T>, and then called again after each write transaction which changes either any of the objects in the collection, or which objects are in the collection. The
changes parameter will be
null the first time the callback is invoked with the initial results. For each call after that, it will contain information about which rows in the results were added, removed or modified.
If a write transaction did not modify any objects in this RealmResults<T>, the callback is not invoked at all. If an error occurs the callback will be invoked with
null for the
sender parameter and a non-
error. Currently the only errors that can occur are when opening the Realms.Realm on the background worker thread.
At the time when the block is called, the RealmResults<T> object will be fully evaluated and up-to-date, and as long as you do not perform a write transaction on the same thread or explicitly call Realm.Refresh, accessing it will never perform blocking work.
Notifications are delivered via the standard event loop, and so can't be delivered while the event loop is blocked by other activity. When notifications can't be delivered instantly, multiple notifications may be coalesced into a single notification. This can include the notification with the initial collection.
|callback||The callback to be invoked with the updated RealmResults<T>.|