public func create<T: Object>(_ type: T.Type, value: Any = [:], update: Bool = false) -> T
Creates or updates a Realm object with a given value, adding it to the Realm and returning it.
You may only pass
update if the object has a primary key. If no object exists
in the Realm with the same primary key value, the object is inserted. Otherwise, the
existing object is updated with any changed values.
value argument can be a Realm object, a key-value coding compliant object, an array
or dictionary returned from the methods in
NSJSONSerialization, or an
one element for each managed property. Do not pass in a
LinkingObjects instance, either
by itself or as a member of a collection.
If the object is being created, all required properties that were not defined with default
values must be given initial values through the
value argument. Otherwise, an Objective-C
exception will be thrown.
If the object is being updated, all properties defined in its schema will be set by copying
value using key-value coding. If the
value argument does not respond to
for a given property name (or getter name, if defined), that value will remain untouched.
Nullable properties on the object can be set to nil by using
NSNull as the updated value,
or (if you are passing in an instance of an
Object subclass) setting the corresponding
value to nil.
value argument is an array, all properties must be present, valid and in the same
order as the properties defined in the model.
This method may only be called during a write transaction.